QUICK REFERENCES In order to keep things organized and clear, I've listed the important links right here at the top of the blog entry for this staff development session. Register for 2nd AM Sessions (10:30-11:30) View the list of Faculty Teams Relevant and Effective Teaching Ideas Rules For Brainstorming by IDEO See The Results From The Poll View the Team Brainstorming |
Design Thinking: Collaborative Ideation
| We will begin our session today with this ABCNews segment that features David Kelly, one of the most innovative thinkers of our time and founder of IDEO. In this interview, Kelly explains how diverse collaborative teams help drive the innovation at IDEO. Additionally, I have included the 60 Minutes special on David Kelly, where he discusses the methods of his company, and the relationships he has had with Steve Jobs and cancer. We will not watch this together today as a group, but I highly recommend that you all take the time to watch it at some point today. Finally, I've provided a YouTube video about the famous "Node Classroom Chair" that was designed by IDEO. I figured if we watched it together, maybe the word could spread to Central Office that these are the chairs that could improve instructional design in HCPS. |
PART ONE LOGIN TO | Using Google Chrome, go to Google.com, look in the upper right corner of the screen, and be sure to login in with your deeprunwildcats.org account information. If you don't know how to do this, ask someone near you for help. This is an essential step, as you will not be able to properly do the activity later if you are not using Chrome and are not logged in. (Email Greg if you need help!) |
PART TWO TEAM UP | Following the Design Thinking model, we will break into small teams that have been pre-determined to ensure diverse perspectives. -------------------------------------------------- Click here to view your team -------------------------------------------------- Now that you have seen your team, we will move to the Commons area, where you will find round tables that are numbered and equipped with sticky notes, large note pads, printer paper, and a variety of pens and markers. Find the table number that corresponds with your name in the chart of faculty teams. Have a seat and introduce yourselves. |
PART THREE TEAM IDENTITY | You have 3 minutes to come up with a team name. It's no fun to be on a team whose identity is a number, so it's your job to give your team an identity that you can stand behind. I do this with my students, and they usually come up with some pretty witty and humorous names. |
PART FOUR VISIT THE LINK & MAKE A COPY | Click here to visit the full list of Relevant and Effective Teaching Ideas Once you have logged into Google, and have visited the appropriate link, you will need to make a copy of the presentation so that you can manipulate it. To do this, look in the upper left and select: File > Make a copy |
PART FIVE DISCUSSION & DEBATE | The main objective of today's activity is to promote a dialogue about good teaching practices. Your team's first challenge is to narrow the 40+ slides down to only 3 that your team believes are most relevant and most effective. This process of establishing a hierarchy will cause each of you to discuss and consider the content of each slide, and will require you to work together in order to create a list that reflects the ideals of your whole team. As you discuss the content, feel free to write down thoughts, or create conceptual doodles on the sticky notes that are at your table. These questions will be helpful to consider as your team works through eliminating the unnecessary slides: What patterns are recurring in your discussion? What new ideas pop into your head as the discussion flows from one topic to the next? What techniques did you learn during Challenge Day that could be useful in the classroom Write it all down and don't try to edit your thoughts as they come to you. Just get them on paper as quickly as possible. |
PART SIX VOTE | Once your team has agreed on those final three slides, a team leader can cast the vote using the poll below. Select only the titles of the top three slides from your team, and have only one team member cast that vote! You will see real time results as the votes are cast. --------------------------------------------------- View the Poll and Cast Your Vote --------------------------------------------------- |
PART SEVEN IDEATION | Now that you have gone through the process of sifting through all of those teaching ideas, it's time to invent something new! It's now time to put your brains together with your team and start brainstorming an effective and relevant teaching technique that is worthy of being in the top 3 of the list you just looked at today. Using the brainstorm materials you have in front of you, begin the ideation process and invent an idea that can be used by us all. As David Kelly would likely suggest: be empathetic to your audience (the students) as you design it. See the Brainstorming Rules by IDEO Don't let your team think too literally, and give yourselves time to put all of your ideas out there on the table. If this activity is done properly, the table or wall near you will be full of sticky notes with concepts written upon them, and there will be a lot of energy at your table. Break off into smaller groups within the team when needed if a strand of an idea emerges between two or three team members. This session will end at 10:30, but the thinking and innovation time should continue well beyond that. You were put into teams, and the Big Idea was that you would establish synergy that will drive your team to continued collaboration beyond the scheduled meetings. |
PART EIGHT FEEDBACK | Just below, and a little to the left of this last section of the blog entry, is a link to provide feedback on today's session. Feel free to share your thoughts about what worked, and what needs work. How valuable was the experience today? What could have made the whole thing run more smoothly? How might your time have been better spent in terms of developing as an educator? |
PART NINE EXPERIMENTATION | Now that you've had time to invent a new idea with your teammates, you are challenged to experiment and implement the new idea with one of your classes. The timeline for your experimentation is yours to decide, but as you experiment it is suggested that you keep notes on what worked and what did not. Those notes should be shared with your team at your next meeting, or before if you're proactive, and analyzed in order to improve the results. Just as any good scientist would do, it's important to experiment, share the results with a team, make adjustments, and test the theory again. This process does not end for the owners of great inventions. |